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Theo van den Bogaart

Theo van den Bogaart

An abacus on a wooden background
sorted

Scoring

When we left off last time, I had implemented drag and drop, and cluster detection. That's a good start, but to make this a game the player needs some feedback. And the easiest way to do that, is to give the player points. This will give the player
08 Jun 2025 2 min read
Started work on a sorting game
sorted

Started work on a sorting game

My wife owns a book "The Art of Cleanup" by Ursus Wehrli. It was given to her by a friend, who was very impressed, the first time she set foot in her house and it was so neat and tidy. I saw it in our bookshelf and found
27 Apr 2025 2 min read

Follow the framework

One lesson that I never seem to learn, is to follow the framework. As I've learned coding by myself, I've taught myself to think and develop architecture to fit the purpose. It has been quite a few times that I solved a problem and later found
19 Apr 2025 1 min read
Kill your darlings: The lobbyist game

Kill your darlings: The lobbyist game

In this post I'll describe one of the darlings I killed, about the idea I had to make a game about being a lobbyist.
01 Feb 2022 3 min read
The sociopath game
game

The sociopath game

I'm working on a game and I want you to give me feedback on it. That's why I decided to publish my process and work-in-progress builds. In this first post, I'm going into how I got to my initial design goal of making a sociopath roleplaying game.
24 May 2021 3 min read
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